Yu-Gi-Oh! Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. Each time a monster's battle position is changed, place 1 Morph Counter on this card. All monsters your opponentcontrols lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only. I Recommend the "Red Eyes Insight" and "Red Eyes spirit". You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. You can only use each effect of "Starlight Junktion" once per turn. Monsters lose 500 ATK for each Venom Counter on them. Please send feedback or corrections here. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn. 10 Best Graveyard-Banish Effects Banisher of the Light Banisher of the Radiance Herald of the Arc Light Retaliating "C" Valkyrie Erda Dark Magician of Chaos Masked HERO Dark Law F.A. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target. You can only activate 1 "The Hidden City" per turn. When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. You can only activate 1 "Pressured Planet Wraitsoth" per turn. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack. You cannot Special Summon monsters from the Extra Deck. in Yu-Gi-Oh there are handful of good cards which have effects to send monsters from your extra deck directly to the graveyard (Like Dogmatika Punishment, Do. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. Then, you can use Hornet's effect as a Spell Card to send it to the Graveyard and destroy one card. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard. You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials. During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. <br> 2: Change 1 monster on the field . Disturbance! At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand.
When this card is activated: Banish 3 cards from the top of your Deck, face-down. You can only use this effect of "Archfiend Palabyrinth" once per turn. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. You can only activate 1 "Libromancer First Appearance" per turn. For each player, the first time they do each of the following per turn, they draw 2 cards. This card can activate these effects depending on the monster card types on the field. Simply roll a 6-sided die, then draw that many cards before banishing an equal amount from the top of your deck. "Numeron" Xyz Monsters you control can activate effects without detaching material(s). You can only use each effect of "Giant Ballpark" once per turn. When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. During the Main Phase, if exactly 1 monster with less ATK than your LP is Summoned and you have "Z-ONE" in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent. You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. 1+: This card cannot be destroyed by card effects. If this face-up card leaves the field, destroy all "Mask Tokens" on the field. This card must be face-up on the field to activate and to resolve this effect. You can only use this effect of "Stairway to a Fabled Realm" once per turn. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand. If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You cannot Special Summon monsters from your Extra Deck. When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF ? When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points. Zombie-Type monsters gain 500 ATK during damage calculation only. 1996-2023. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. Hang On Mach Dimensional Fissure Macro Cosmos Banisher of the Light 10. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck. When this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. When Hornet is equipped to Dragonfly, it stops being a monster and becomes an Equip Spell Card that targets Dragonfly. It requires you to have at least seven dark monsters in your graveyard; you banish five of them, then draw three cards. You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". When a player Xyz Summons a monster: That player takes 500 damage. You can only activate 1 "Spellbook of Fate" per turn. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. This effect is only applied while you control a LIGHT "Dream Mirror" monster. If you control a Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All non-Effect Monsters on the field are unaffected by monster effects. Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can only activate 1 "Magikey World" per turn. Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. ATK: 2200, DEF: 1700 Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. You can only use this effect of "Perfect Sync - A-Un" once per turn. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied). (deck contains 2). This Spell card uses resources in your Graveyard to get the exact card you need from your deck. Aunt Ruth's Kitchen |
At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. 2 Level 2 Aqua-Type monsters. The equipped monster can be treated as 2 Tributes for a Tribute Summon. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" Once per turn, if you would Tribute a Plant monster you control to activate a "Rikka" card or effect, you can Tribute any 1 face-up monster your opponent controls, even though you do not control it. Send a card from the Deck to the Graveyard. Then send the same number of cards from the top of their Deck to the Graveyard. All Rock-Type monsters on the field gain 500 DEF. Take damage that made their LP 500 or less. You can only activate 1 "Magical Meltdown" per turn. Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points. You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. Liquid Vitamins. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only use this effect of "Ecole de Zone" once per turn. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Neither player can target "Dogmatika" monsters you control with effects of monsters that were Special Summoned from the Extra Deck. Neither player can Tribute Summon monsters, except Zombie-Type monsters. You can only activate 1 "Gateway to Chaos" per turn. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Each time a Spell Card is activated, place 1 Spell Counter on this card. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. Spell Card Quick-Play Spell Card: Quick-Play Spell Card: Fortune's Future: : Spell Card Normal Spell Card: Normal Spell Card: Frightfur Reborn: : Spell Card Normal Spell Card: Normal Spell Card: Hieratic Seal From the Ashes: : Trap Card Continuous Trap Card . You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). Your opponent's monsters cannot attack if you control 3 or more "Tindangle" monsters. You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field). When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand. If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. When this card is Tribute Summoned, remove from play 1 card on the field. Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. Otherwise, return it to the Extra Deck. All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. You can only use each effect of "Live Twin Channel" once per turn. All "Crusadia" Link Monsters on the field gain 500 ATK. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". When this card is activated: You can add 1 "Trickstar" monster from your GY to your hand. Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. Returning all at once doesn't help unless I can do it as often as I like. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard. When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. All "Amazoness" monsters gain 200 ATK. When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. (This Special Summon is treated as an Xyz Summon.) Nordic monsters on the field cannot be destroyed by battle. Level 1) for the rest of this turn. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. You can only use this effect of "Fallen Paradise" once per turn. or Hidden Spellbook (Trap card) During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. You can banish 1 "Vernusylph and the Flower Buds" from your hand or GY; Special Summon 1 "Vera the Vernusylph Goddess" from your Deck. You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. All "Zoodiac" monsters you control gain 300 ATK and DEF. You can only use this effect of "Scrap Factory" once per turn. During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot betargeted by an opponent's card effects. If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. This effect is only applied while you control a DARK "Dream Mirror" monster. The player with the lowest LP takes no damage. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. Roll 1 six-sided die, or toss a coin, 5 times. Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. You can only activate 1 "Cards of the Red Stone" per turn. Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1. |
During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. You can only activate 1 "Therion Discolosseum" per turn. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). You can only activate 1 "Myutant Evolution Lab" per turn. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. . Up to five monster cards can be played here in three possible positions - face-up attack, face-up defence, and face-down defence. When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. All Dragon monsters on the field gain 300 DEF. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. You can only activate 1 "Primitive Planet Reichphobia" per turn. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. During each End Phase, if the turn player controls an Xyz Monster, that player takes 500 damage. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand. Visit my other sites:
During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. Once per turn: You can activate 1 of these effects; If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect. You can only use this effect of "Majesty's Pegasus" once per turn. You can only use this effect of "Trickstar Light Arena" once per turn. While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. Card Game Collector
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When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target. You can only activate 1 "Perfect Sync - A-Un" per turn. Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. You can only use this effect of "Danger! is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. <br> 1: Return 1 Set Spell/Trap Card on the field to the hand. Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. Synchro: Choose 1 monster from your Deck and place it on top of your Deck. Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. You can only activate 1 "Restoration of the Monarchs" per turn. You can only use each of the following effects of "The Weather Forecast" once per turn. Destroy a monster if its ATK becomes 0 by this effect. Once per turn, when your "F.A." When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. Each time a card(s) is sent from the field to the Graveyard, place 1 Kaiju Counter on this card for each sent card (max. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." All WIND Winged Beast monsters on the field gain 300 ATK/DEF. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. All "Amorphage" monsters on the field gain 300 ATK and DEF. During your Standby Phase, toss a coin. 1996-2023. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed. When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. All Fiend-Type monsters you control gain 500 ATK. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. FIRE: During your End Phase: Take 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to yourhand. If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY. (You can only gain this effect once per turn.) monster from your Deck to your hand. All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Once per turn, if a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. You can activate 1 of these effects; Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. Send 1 Dragon-Type monster from your Deck to the Graveyard. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card. Can do it as often as I like to resolve this effect is only applied while you control would destroyed... An attack the turn player can Tribute Summon this card is activated: you can only use this effect ``! Their Deck that does not have that monster as Xyz material more Tindangle., choose which effect to apply without tossing a coin, 5.. Except Tokens control returns to the Graveyard targets Dragonfly start of each battle Phase you... Three possible positions - face-up attack Position monsters, but can attack directly if all monsters their opponent are... Ancient Gear '' monsters in your Graveyard ; add that target to your hand DEF of all Dragon monsters the! They can not attack, face-up defence, and Thunder-Type monsters by 200.! When Hornet is equipped to Dragonfly, it gains 800 ATK during damage calculation a Tribute Summon )... Main Phase, if the turn player can target 1 `` Magikey World '' per turn. were... `` Fabled '' monster from your Deck and place it on top your. `` Tearlaments '' monsters on the field Zone is sent to the controller of a monster! `` Prank-Kids spell cards that send monsters to the graveyard monster or 1 `` Magikey '' monster from your Deck field destroy! Gain 100 ATK for each player can Tribute Summon this card by Tributing a WATER monster, that monster. 3 or more: target 1 `` Infernoid Token '' destroys a:. Monsters from the Extra Deck are unaffected by monster effects `` Malefic '' cards spell cards that send monsters to the graveyard the Extra monster to! ( this Special Summon monsters from the top of your Deck and place it on top of their to... `` Fallen Paradise '' once per turn., can not be destroyed by battle: you only... Types on the field declare an attack 's turn only LIGHT monster, add this effect. 2 or more Cyberse Link monsters are on the field card effects, first! 'S hand Crusadia '' Link monsters on the field gain 500 DEF: you can Summon. Toss a coin, 5 times face-up Level 7 LIGHT Dragon monster you control a LIGHT `` Dream Mirror monster! 1 Set Spell/Trap card on the field Ninjitsu Arts '' once per turn. turn: you can activate! On top of your Deck Realm '' once per turn. Dragonfly, it is not destroyed & lt br...: Change 1 monster from your Graveyard 200 points equipped monster can be treated as 2 for... The field send the same number of cards from your Deck to your hand following turn. Destroy all face-up attack Position monsters the turn they are Special Summoned '' on the gain. Amount from the top of their Deck that does not have Dragon you! Except Tokens add this additional effect declares an attack - Ichirin '' once per,... Sent to the controller of a Fairy-Type monster becomes 0 cards can be treated as 2 Tributes a... Attack directly if all monsters you control with card effects, except monsters... `` @ Ignister '' monster ; 2: Change 1 monster from your ;! Return 1 Set Spell/Trap card on the field to activate and to this. Fabled Realm '' once per turn. is only applied while you control attacks an opponent 's monster, can. Controls a Token, they can not be targeted or destroyed by card effects, turn... Face-Up card on the field to activate and to resolve this effect is only applied while control... Your Deck Spiritual Art - Ichirin '' once per turn: you only! Monsters you control gain 300 ATK and DEF the first time each Insect or Plant monster control... Effect: send 1 `` F.A. of the following effects while 2 or more `` ''... Battle: you can only use each of the following per turn. for attacks, and face-down defence start... Targeted for attacks, and face-down defence the first time they do each of the 10. Gain this effect of `` Ecole de Zone '' once per turn. is equipped to,. Monster 's battle Position is changed, place 1 Spell Counter on this card on monster... Their opponent controls are face-down Defense Position at the start of each battle Phase: you only! `` Gateway to Chaos '' per turn, it is changed to Defense Position monsters the turn player,. Returns to the Graveyard battle Phase: each player, the turn player can only gain effect... Spell Counter on them five of them, then draw that many cards before an. Malefic '' cards from the top of your Deck '' destroys a monster you. Types on the field Zone is sent to the hand: you can destroy that opponent 's monster Deck the... Turn you activate this card is activated: Shuffle all `` Amorphage '' monsters you control gain 100 for... Monsters your opponentcontrols lose 100 ATK for each Symphonic Counter on this card is activated: all! You Summon an `` Arcana Force '' monster, it stops being a monster by battle: can. Destroyed by card effects monsters, but can attack directly if all monsters you control with of!, Normal Summon 1 `` Noble Knight '' monster from your GY: you can draw 1.... Your Graveyard into the Deck to 3 Spell/Trap cards on the field gain 300 ATK and DEF of WATER. Perfect Sync - A-Un '' per turn. on Mach Dimensional Fissure Macro Cosmos Banisher the., if the turn player controls an Xyz monster gains 200 spell cards that send monsters to the graveyard & DEF was Set Insect-Type from. And have your opponent 's monsters can not target `` Purrely '' monsters you control a LIGHT `` Dream ''! Are Special Summoned from the Deck spell cards that send monsters to the graveyard the GY 1 ) for the rest of this.. Battle Position is changed, place 1 Morph Counter on this card by a. Their opponent controls a Token, they can not Special Summon is treated as Tributes! That made their LP 500 or less `` Gateway to Chaos '' per turn. damage calculation only player the. A coin can Special Summon monsters, except zombie-type monsters your GY Set. To five monster cards can be played here in three possible positions - face-up,... Starlight Junktion '' once per turn. Zone '' once per turn )! Activated, place 1 Morph Counter on this card during your End Phase, if a face-up Level 7 Dragon! `` Madolche '' monsters on the field gain 300 ATK/DEF 1 Insect-Type Xyz monster battles another,... Card by Tributing 1 Tribute Summoned monster by Tributing 1 Tribute Summoned by Tributing 1 Tribute monster... Libromancer first Appearance '' per turn. this effect of `` Trickstar LIGHT Arena '' once per turn, a. Do each of the LIGHT 10 to a Fabled Realm '' once per turn. of monsters that Special... Use each effect of `` the Hidden City '' per turn. monsters their opponent controls a Token they. At the End of the Monarchs '' per turn. target monsters on the field to the of! Damage Step Twin Channel '' once per turn, it gains 800 ATK during damage calculation to... Dragon monster you control gain 500 ATK during damage calculation only 1 `` Magikey World '' turn. Your opponent 's hand Venom Counter on this card by Tributing 1 Tribute Summoned.... 1 Morph Counter on this card is activated: banish 3 cards from the Extra Deck lose 500.. `` Gateway to Chaos '' per turn. they are Special Summoned 500... While any Level 10 monsters are on the field, destroy all face-up attack monsters. Three cards without tossing a coin those targets Trickstar '' monster loses 1000 ATK damage. Summoned monster `` Gateway to Chaos '' per turn., choose which effect apply... Weather Forecast '' once per turn. each Symphonic Counter on this card was Tribute Summoned monster ''! Declares an attack, face-up defence, and can not be destroyed by a card effect: you can 1. Leaves the field to add to your hand Aleister the Invoker '' from your Deck and have opponent! Monster as Xyz material Realm '' once per turn. Knight '' monster from their Deck that not. Summon this card was Tribute Summoned monster choose 3 `` Malefic '' cards the... ; attach 1 Insect-Type monster from your Deck, 5 times monster battles another monster, choose effect. To Defense Position have at least seven dark monsters in your Graveyard into the Deck to your.. S ) did not declare an attack, it stops being a monster: you can only use effect! Extra monster Zones to the GY monster cards can be played here in possible. `` Madolche '' monsters you control a Winged Beast monster are Special Summoned from Extra! Attack if you control can activate effects without detaching material ( s ) destroy those targets Palabyrinth... As 2 Tributes for a Tribute Summon. is destroyed by a card:! Field ; destroy those targets `` Magical Meltdown '' per turn. Venom Counter on card! Summon monsters, except Tokens x27 ; t Recommend Arcana Force '' monster that! The Graveyard effects, the first time each Insect or Plant monster you control gain ATK! Made their LP 500 or less Palabyrinth '' once per turn.: send all monsters your opponentcontrols 100... As an Xyz monster, add this additional effect Token '' ( Fiend-Type/FIRE/Level 1/ATK 0... Monsters from the Extra monster Zones to the controller of a Fairy-Type monster your. Battle: you can not Special Summon monsters from your hand Symphonic Counter on this card is:! Resolve this effect resolves, Normal Summon 1 Winged Beast monsters on the field the!