Intended for stationary projectiles, where the pushback should depend on context, Modding: FrameConfig.armorVsProjectile added, Modding: FrameConfig.teleportToStoredPosition added. Animation: Added back in screen shake as a setting you can enable in Options (turned off by default), Menu: Parry frames are now counted as Active frames, and other misc cleanup on the Frame Data menu, Canary: Modified UI to better identify footage from a Canary build, Animation: Updated Whip, Gutpunch, and Sweep animation to better match their hitboxes. All trademarks are property of their respective owners in the US and other countries. Everyone has also been slightly slowed down / brought closer together to help prevent faster characters running away, Throw avoid: Walking forward to avoid throws is admittedly strange, but we're trying it out for a reason. Im waiting for it to be out before playing EBF5 (cause I want to have the full experience). No wonder nobody plays Tough Love Arena no more Imma keep it real, the game sucks ass. Keeps the remote frame within the stage, Modding: RemoteConfig.onScreen removed. All Reviews: Positive (14) Release Date: May 5, 2022 Developer: M. Paul Weeks, Amy Xu Publisher: M. Paul Weeks Popular user-defined tags for this product: Early Access 2D Fighter PvP Tutorial Action + 0:00 / 0:00 You can show it via the Training popup menu, Online: Improved clock sync algorithm to be less error-prone, Changed Noodle: Fist now does a normal amount of pushback on block (it was previously 0 pushback), Maintenance: Fixed bug where FAQ, Todo, and Changelog wouldn't load, Maintenance: Fixed bug where developer tools were accessible on production, Nerfed Pork: Caber Toss throw range decreased 0.6 > 0.8 (reverts 0.54.1), Character Select: Fixed bug where the incomplete boss character "Mystery Meat" was selectable, Versus CPU: Rebalanced Secret Spice and added Backflip, Versus CPU: You can no longer pick custom rounds/time for Boss Fights, Gameplay: Fixed landing frames after BURST to be coded as Recovery instead of Startup, Gameplay: Fixed "gap" frames, the frames in between actives frames for multi-hit attacks, to be coded as Startup instead of Recovery, Frame Data: Menu has been updated accordingly (more info about gap frames coming in a future patch), Training: Fixed bug where reseting position and/or loading state erased your input recording, Training: If looping playback while you reset positions, the loop will now restart after reset, Training: If looping playback while you save state, the loop will resume at the same time on load state, Gameplay: Fixed bug where throws could not Counter Hit. Tough Love Arena; April 23, 2022 at 2:00 PM EDT Check in at Tutup Organized by Tough Love Arena Tournies. Also has somewhat cool new animation. Added Pause Menu and Pause Button. then all sets are bo5)winners/losers top 8 will be hosted in a private lobby, which will be streamed onTwitch(dont play top 8 until a TO gives you a lobby code!! Press Throw to attempt a throw, All throw active frames (including Pork's Caber Toss) have been increased 5 > 10 frames, Walking forward is no longer throw invulnerable, You cannot be thrown for 3 frames after exiting hitstun, blockstun, juggling, or knockdown, This 3 frame window provides extra time to start an attack and beat a meaty throw, Doing anything besides standing or walking will immediately end this window of throw invulnerability, Therefore, doing an armored attack or parry makes you immediately throwable, Throwable hurtboxes are now tracked separately vs strike hurtboxes, Walking backwards slightly increases the width of your throwable hurtbox, RAPID has been moved from Forward Special to Forward Throw, BURST has been moved from Backward Special to Backward Throw, REJECTION has been moved from Back Light to Forward Throw, Modding: You can use "d" to map inputs to the fourth button (eg "4d": "SomeAttack"), Modding: FighterSetupConfig.commands added (customize the inputs for Throw/Rapid/Burst/Reject), Modding: SequenceConfig.palindromeAnimation added (backfill to make hitstun/blockstun work), Modding: ActionConfig.throwStart active frame duration changed 5 > 10 to make meaty throws easier, Modding: Hurtboxes can now be customized for strikes vs throws, Modding: DefaultConfig.strikeHurtboxes and DefaultConfig.throwHurtboxes added, Modding: SequenceConfig.strikeHurtboxes and SequenceConfig.throwHurtboxes added, Modding: FrameConfig.strikeHurtboxes and FrameConfig.throwHurtboxes added, Modding: SequenceConfig.hurtboxes and FrameConfig.hurtboxes are still available as a shorthand for both strike/throw, Modding: Existing hurtbox changes have been ported to strikeHurtbox so as to not extend the throwHurtbox automatically, Modding: Places where hurtboxes were set to empty have been preserved, Buffed Garlic: Backflip can now cancel it's landing frames directly into Jump or Roundhouse by pressing Light or Heavy respectively, Gameplay: Reduced the height of all jumping attack hurtboxes to cleanly beat attacks not designed to be anti-airs, Noodle: Adjusted Trample hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Gutpunch hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Jump Attack (Dropkick) hitbox height to better match the animation (gameplay unaffected), Beef: Adjusted BEEFCAKE hitbox height to better match the animation (gameplay unaffected), Pork: Adjusted Chop hitbox height to better match the animation (gameplay unaffected), Onion/Garlic: Adjusted Flick hitbox height to better match the animation (less disjointed, but still a great anti-air), Onion: Adjusted Hopkick hitbox height to better match the animation (gameplay unaffected), Performance: Added warning to the menu when using a browser with poor performance (e.g. Onion appears to be the only affected character. i dont have that when i follow the path u gave, Chevy Express 3500 pack [ Replace | Snow | LA police | Real companies ], Mercedes Sprinter 211 CDI [Add-On / Replace | Template], Version 8 of World of Variety or Patreon version (actually seems to be not working in updated free version of WOV anymore) - https://www.gta5-mods.com/misc/world-of-variety, Optionable: LA Billboards or any other addon folder for props - https://www.gta5-mods.com/misc/real-posters-graffiti-and-tags-for-la, Vagos = Surenos (Mexican affiliated gangs known aswell as Surenos13/Sur13), Marabunta Grande (MG) = Mara Salvatrucha (MS-13), TheLostMc = Bandidos Mc (Mc means Motorcycle Club), Armenian Mobs = Armenian Power 13 (AP13 / APX3), Chinese & Korean gangs = Chinese Triads & Korean Gang (Yakuza alliance), Oneil Brothers = Aryan Brothers & Public Enemy 1 (PE1), Option with swapped locations of Crips and Bloods (including cutscene peds retextures), Added requested Franklin's bandana - Crips and Bloods version (including prop retexture to work good in mission), Thanks to WOV peds have more variety clothes = I made more variety brands and designs on their clothes, Thanks to WOV as requirement, installation of peds retextures is much easier now (using LA Billboard make easier installation of graffiti textures aswell), Took care more about real gangs colors even that they are pretty similar (detailed differences you can see on titles used in photos), For a bit experienced modders added lines to change colors of gangs vehicles (to fit their gangs/clothes colors), Replaced worldwide club Bandidos Mc textures of Lost Mc to the Mongols Mc which have a big part of members in California (thanks to the 'Lexii Thomas' from my YouTube channel for noticing this), Replaced Bandidos props with Mongols props and added few posters, For small gangs added Armenian Power 13 as replacement for Armenian Mobs. The walk speed change has made Roundhouse conversions more situational. This reduced meter gain state is represented by the same purple combo counter as before, Buffed Noodle: Frenzy now keeps opponents grounded for the first 4 hits, allowing for more interesting RAPID followup options, Buffed Noodle: Short Fist (5SL) now appears slightly closer to Noodle, making conversions off Slap / Frenzy more consistent, Buffed Pork: Chop now slides slightly forward during armor frames, Nerfed Pork: Chop hitbox size has been slightly reduced to match the art (but it reaches net-further if you take the new forward slide into account), Nerfed Pork: Chop active frames reduced 10 > 5, Buffed Garlic: Backflip now travels slightly further. Skip your attack and surprise your opponent with a delayed ground attack or sudden throw, Onion: Added "Long Jump". Events. Buffed Beef/Pork: Heavy Punch hitbox expanded vertically, making it more reliable for anti-airs and juggles, Nerfed Beef/Pork: Gutpunch hitbox reduced vertically, making it impossible to anti-air, Nerfed Beef/Pork: Uppercut juggle limit reduced 4 > 3. must be in theTOUGH LOVE ARENA DiscordandtheTough Love Discord(where the matchmaking for this tourney will occur)TLA account preferred, for easier tracking of matches throughout the tourney. Tough Love Arena is getting spooky to celebrate the official tournament happening tonight! It is necessary code cleanup that will make future work much easier and safer. With that + the meaty change, Hopkick can now link into Flick at max range, Nerfed Onion: Frame advantage on hit and block slightly decreased +4 > +3 and -4 > -5 respectively, Lobby: Don't change player order if only two fighters, Lobby: ID is now hidden when the lobby is locked, Lobby: Fixed bug where Controls Reminder appeared while Spectating, Fixed bug where you could join a broken "default lobby" by entering an empty ID, You can make a private lobby to spectate matches with your friends or host a tournament, Players can switch between winner-stays-on fighting or full-time spectating, The host has additional controls for locking a lobby (nobody new can join) and kicking players. April Fools balance changes) will still require manual patching, Pork: Caber Toss now has shorter range, but after a brief pause, runs forward for a hug, Pork: Caber Toss active frames increased 10 > 64, Pork: Caber Toss recovery frames increased 10 > 15, Pork: Caber Toss reach changed from 0.6 to a starting range of 0.2 and max range of 3.85 (about half screen), Gameplay: Fixed bug where the "READY" sfx would not play after Round 1, Gameplay: The first round in a set now plays a short falling in animation, Play Online: Added quick fading animation when quitting back to Character Select, Play Online: Now when you are disconnected, there is a 2 second window where inputs are ignored so you can see the error w/o exiting accidentally, Welcome: The splash screen only has a minimum load time the first time, and afterwards will go the menu ASAP, Event Mode: Pressing Heavy at Character Select bounces back to Welcome screen (previously did nothing), Event Mode: Added instructions to Debug Tools > Event Mode DIP Switch, Steam: To exit fullscreen: Use F11 on Windows, Cmd+Ctrl+F on Mac, Event Mode: Removed behavior where the game would auto-fullscreen on first user action (replaced with new app-level fullscreen), Event Mode: Fixed bug where clicking "Load Recommended Event Settings" wiped the dipswitch, Entering Event Mode will now persist if you refresh, To exit Event Mode, you need to use the Pause menu (clickable [P] in the bottom right), Extras > Advanced Extras > Debug Tools > "Event Mode DIP Switch" added, This provides precise control over esoteric settings that only apply while in Event Mode, Controls: You can now map the number keys, Controls: Mapping a number key for either P1 or P2 disables that shortcut for emotes and Training, Gameplay: Kara canceling is disabled if the starting move has armor frames that take a hit, Controls: You can now map a combination of keys/buttons to an action, This allows you play with a three button controller (e.g. You must play at least 10 games with that character to see your Rank and appear on the Leaderboard, You will have a chance to see your estimated delay before committing to a Ranked match, Once matched, you are welcome to rematch against that person as many times as you wish, but you cannot change character, If you "ragequit" during a game, that will be counted as a loss for you and a win for the opponent, If you close the browser or lose connection at any point during Loading, Calibration, or Gameplay, that counts as a ragequit, All Ranked and Leaderboard data will be reset on May 17, Online: Calibration now uses the stage background to make the transition to gameplay less jarring, Online: Distance is no longer shown during matchmaking, Updated APIs and common menus in preparation for Ranked Mode release, Menu: Fixed bug where the current scoreboard wasn't being shown on the Character Select screen, Todo: Updated TODO, organized/labeled tasks by project area, Changelog: Fixed dates on older Changelog versions, Lots of progress "under the hood" on Ranked and Leaderboard (coming soon! But we think the risk/reward is now too rewarding. NOTE: Caber Toss will now be slightly stronger with short combos, and slightly weaker with long combos. We would like to show you a description here but the site won't allow us. times are tough people are isolated. ), Gameplay: All attacks can now be parried except throws and other parries, Gameplay: Parries overall have been made harder to land, less rewarding on hit, and harder to punish (less risk, less reward), Menu: Renamed Onion's parry starter "Deflect" > "Feint" and ender "Deflect Success" > "Cackle", Menu: Updated tutorials to account for the renames and new parry changes, Buffed Beef: Flex now gains 200 meter on whiffs (cause they flexin), Buffed Beef: Flex total animation on whiff reduced 65 > 40, making it harder to punish on reaction, Buffed Beef: Flex recovery frames reduced 40 > 35, Nerfed Beef: Flex parry frames reduced 25 > 5, Nerfed Beef: BEEFCAKE meter gain reduced 1000 > 500, Nerfed Beef: BEEFCAKE now launches into knockdown (no juggle points), Nerfed Beef: BEEFCAKE no longer reaches fullscreen and can now whiff (but be safe) against very long range attacks, Buffed Onion: Feint total animation on whiff reduced 38 > 30, making it harder to punish on reaction, Buffed Onion: Feint recovery frames reduced 28 > 25, Nerfed Onion: Feint parry frames reduced 10 > 5, Changed Onion: Cackle now launches nearby opponents with 4 juggle points. EBF2 Mobile Version: This allows us to open it up for anti-air use (not trivial to use), adds a skill check, and helps distinguish it from Frenzy and Chop with their long armor frames. Now both players send a signal to the server to end the match, Server Lobbies: Fixed bug where the host re-assignment (when the host leaves) wasn't assigning to the right person (the most senior player remaining), Modding: If one player picks Pork in default orange, and the other player picks a modded version but using the same skin, player 2 will be rotated to a different skin (just like how it works with the base cast), Server Lobbies: Added new Lobby system "Server Lobby (v2)" with dedicated servers under the hood, Server Lobbies: Now when the Host leaves, that role is re-assigned the next player in the queue, Server Lobbies: Added label in the queue to see who the current Host is, Old Lobbies: Renamed existing Private Lobby to "Old Lobby (v1)" to have as a backup in case Server Lobbies have problems, Ranked: Made the Back button smaller on the Character Select screen. If Noodle is hit, the projectiles will disappear, Noodle: Grounder can be RAPID cancelled after spawning the projectiles, even on whiff, Noodle: Whip no longer cancels into Grounder, Noodle: Both versions of Fist can now hit airborne opponents. NOTE: We want to keep Pork's 50/50 traps, but slightly reduce the frequency. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Gallery. NOTE: P2P connections should "handshake" and complete a little faster and more consistently. (note that you have to delay the tp after the first three, and at other times during the infinite depending on your timing). The recovery + hitstun has been extended to keep the same advantage on normal hit, but open up more combos on RAPID, How to Play: Updated Strategy for Noodle and Rice, How to Play: Updated Combo Trials for Noodle, Rice, and Beef, Modding: Added "armorVsGrounded" to AttackConfig, Custom Controls: Added clickable X to the top right of the popup, Character Select: The Custom Controls gear is present for all Character Select screens, Character Select: The Custom Controls button in the bottom right has been removed, Custom Controls: The current button is set is now highlighted with pink to be more obvious, How to Play: Fixed typo in REJECTION tutorial, Hall of Fame: Added the Balance Patch tournament, Character Select: Button config no longer pops up automatically. Lobbies are new and not very well tested. They will be left with 1 health, Gameplay: Chip damage has been added to Grounder, Frenzy, Teleport, Palm, BEEFCAKE, Chop, Roundhouse, Hopkick, and Sneak, Gameplay: Walking forward now gains a small amount of meter (based on time walking, not distance), Buffed Garlic: Sneak damage increased 40 > 60, Frame Data: Fixed bug where Grounder info was incomplete, Modding: Fixed bug where FrameConfig.meterGain was not halved during a RAPID combo like other meterGain, Modding: Blue life is still supported in the game engine, but will be removed soon. For (2), we decided to make the parry timing much stricter and universal (first 5 frames). Frenzy should work like it did before in 99% of situations. There is definitely an infinite with the teleport but it's not a super easy move to land so it's still in and I like it. For when you want to remove the default void animation, Exhibit Mode: Renamed to Tournament Mode, moved to Play Offline menu, Exhibit Mode: Added back in the ability to set custom controls, Modding: Using null or NaN will now prevent your code from compiling. Spike was buffed to make it more appealing as a combo ender, Pork has the same Palm and Spike changes as Beef. Buffed Noodle/Rice: Whip Splash can now be RAPID cancelled on block. vs Frenzy startup), Maintenance: Rewrote platform detection and behavior for WIP mobile apps, Maintenance: Added more options to asset loading for WIP mobile apps, Gameplay: Throws (including Caber Toss) are now throwable during startup, Buffed Beef/Pork: Heavy Punch damage increased 80 > 90, Adjusted Beef/Pork: Heavy Punch pushback reduced 0.3 > 0.2, Palm pushback increased 0.3 > 0.4, Nerfed Beef/Pork: Heavy Punch advantage on hit reduced +7 > +5 (removes Heavy Punch > Gutpunch link), Nerfed Beef/Pork: Uppercut now slides forward during recovery, making it easier to punish optimally on block, Nerfed Beef/Pork: Uppercut recovery increased 30 > 34 to prevent new forward slide from enabling certain mid-screen juggles, Nerfed Onion/Garlic: Walk backward speed decreased 0.06 > 0.05 (Meat is 0.04 and Carb is 0.035), Adjusted Garlic: Sneak now dives in at an angle, landing closer to the opponent and preventing whiffs, Combo Trials: Beef and Pork have been updated, Lobbies: Added HOST button to allow the host to promote someone else w/o leaving the lobby, Lobbies: The SWITCH button has been removed and replaced with clicking on the status (e.g. Please report any bugs! Builder like the Los Angeles, so he chose to restore it. This now works the same as Projectiles, Modding: RemoteConfig.relativeDrawBow added. Tough Love Arena Changelog 0.98.5 2022/11/07 Controls: You can now map the number keys Controls: Mapping a number key for either P1 or P2 disables that shortcut for emotes and Training 0.98.4 2022/11/07 Gameplay: Kara canceling is disabled if the starting move has armor frames that take a hit 0.98.3 2022/11/06 Net distance moved is the same, Buffed Garlic: Empty Dash recovers 2 frames earlier, making Sweep > Dash +2 on hit, Migrated active player count to new system. -(b > b >) 6b sends at high angle, can follow up much better. All rights reserved. Online: Switched over to new handshake server. -c can hit grounded opponents, only doing the first half of the move, leaving opponent temporarily suspended in air. This should help the other characters fight them without changing their combo structure or gameplan. Existing mods may need to manually add this to work properly (see Rice and Garlic for example usage), Noodle/Rice: Slap meter gain distribution changed from 0/100 to 50/50, Noodle: Frenzy walks slightly forward, but no longer vacuums horizontally, Modding: AttackConfig.snapTo(wards) now allows you to ignore an axis by leaving the x or y undefined, Casual: Fixed crash caused by having your cursor on Custom Controls when the Character Select timer hits zero (it now forces random), Modding: Fixed "404" visual bug caused by the asset loader ignoring Projecticle.onBlock and onHit. @armaniadnr Could you give me the link to your discord? We have removed this RAPID option to make armor frames more closely match parry frames: if you guess right, the opponent cannot escape, > Pork's Chop armor have been moved earlier so they can armor out of 2 light attacks when done back-to-back, Fixed gameplay bug where you could KO during Tutorials, Fixed UI bug where the transition of Character Select > Loading would lag, making the Character Select screen seem unresponsive, Fixed UI bug where menu buttons were too large in Training Mode > Character Select, Fixed rare network bug when it tried to reconnect to the Replay database, Fixed gameplay bug where Caber Toss played its sound clip twice, Buffed BURST: Hitbox is slightly taller, making it easier to hit when getting juggled, Changed Garlic: Sneak now appears slightly lower, Added more emotes: Rematch, LastOne, Nice, Oops, Yeh, Nah, Lag, Fixed gameplay bug where Hopkick > Roundhouse was missing pushboxes for a few frames, Updated stage selection to possibly default to Notebook (before, Notebook was choosable, but never the default choice), Added launch values to the hitstun column in Frame Data Menu, Nerfed Beef: Lemon hitstun reduced 44 > 40, Nerfed Beef: Lemon blockstun reduced 44 > 32, Fixed Lemon and Swat cancels to be marked as Recovery frames (vs Startup frames) so you can now punish them with throws, NOTES: With the recent addition of "Indecisive Lemon" (aka empty cancel), we are trying to change Lemon from a high risk, high reward move to something that more actively shapes Beef's neutral. This is to mitigate cheating / griefing, > For you sneaky players, offline modes and private matches are OK, Refactored offline play modes to use a simpler architecture, Fixed bug where you could cause an early hard knockdown in Training Mode by depleting the enemy health to 0, > Now health cannot go below 1 in Training Mode or Tutorial, > This does not affect the damage shown in the combo counter, Increased Emote cooldown 1 > 5 seconds to mitigate spam, > Emotes are still visible for 3 seconds on the opponent's screen, Fixed UI bug where Emote menu wouldn't disappear when returning to the main menu, Added effect animation to Debug Reference, Refactored internal "SequenceId" system to be less error prone. c-rapid can start many, many things, like swat loops, your b > b > 6b, c, or 6a. About: Added link to the new events page: Menu: Added a few solutions for common network problems to the FAQ, Menu: Fixed bug where you could not Emote using the keyboard on a few menus, Training: Separated settings for P1 vs P2 blocking, with P1 defaulting to Enabled and P2 defaulting to Auto, Maintenance: Added stats to track usage of Block List, Online: Added "Block List" to Casual Match, > You can now block players for 24 hours at the match confirmation screen, > This allows you to stop endlessly rematching against the same opponent, > You must be logged in to block. Added some small tools to Replays (these aren't documented yet, but will be soon): > Press 8 to rewind 3 seconds (within a round), Fixed bug where pausing/resuming the game loop in Training Mode could have a delay, Added links to status page, merch, and fan wiki on the ABOUT page, Fixed bug where RAPID was vulnerable during it's first frame, When you enter CASUAL MATCH, the server guesses your location based on your IP address, You start with a small search range that expands every few seconds, By 25 seconds, you should reach max range, and start matching with anyone, You will match with someone when you fit inside their search range, and vice versa, For temporary debugging purposes, you will briefly see your distance on the calibration screen, If you wait longer than 35 seconds, your size on the map will start growing to help you find a match, If you are far from all other current players, you will become more likely to match the longer you wait, If you find yourself matched with someone from outside of your current search range, it's because they've been waiting a long time. We approached this from two angles: nerf the attacker, and buff the defender, > Onion/Garlic can no longer bully Beef/Pork with a Sweep that goes under their Heavy Punch, > Onion can no longer use Hopkick to reset pushback AND get chip from Roundhouse, they will have to choose, > Armor moves were weak to pressure, as the attacker could RAPID to make it safe. > Fixed bug with spectator latency. Facebook; Twitter; Tough Love Gauntlet MODDED 023 6 Pemain. Please test out Server Lobbies and tell us your experience! Mac: Download Tough-Love-Arena-X.X.X.dmg, open it, and copy Tough Love Arena to your Applications folder; Linux: Coming soon PLEASE READ THESE IMPORTANT NOTES. This should be less demanding on weaker hardware and allow the actual loading to happen faster, Loading: You will now always see the Loading screen for at least 1 second to make rematching still fast but hopefully less jarring, Server Lobbies: Added simple music player to the top right, to allow players to hear something besides the menu music while waiting for the next match. This makes it easier to identify yourself within a lobby, with the fail-safe that if you pick an unsuitable nickname, the host can always kick you, Lobbies: Nicknames are saved as a local setting. Notify me of follow-up comments by email. Instead, they are uploaded when a Replay is shared. Some skyscrapers interior trim. )only switch chars on char lossMODS ONLY FROM THIS LIST ARE APPROVED(files can be found in discord): MOD LIST SUBJECT TO CHANGE, KEEP UP W FULL ROSTER IN TOURNEY SERVERMod FIles:https://drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC?usp=sharingCharacter Guide:https://docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit?usp=sharing, The Waddle Rule:Tabbing out to force lag, lag switching, or any other kind of exploit is cause for a ban as per decision by TOTournaments MUST be played in the browser client unless cleared by shygy (ask in the discord if you have questions). NOTES: The recent April Fools patch had a lot of wacky stuff, but some of the changes were experiment balance tweaks. Windows certification is coming soon! Please report any bugs, New animation: Hit Sparks have been recolored, New animation: Burst startup is a little smoother, New animation: Rice Swat has been animated, New animation: Rice Swat followups (chip on block vs slam on hit) now look different, New animation: Noodle/Rice Whip Splash has been animated, New animation: Noodle/Rice Jump Attack startup is a little smoother, Removed the "light stripe" color variation due low popularity + visual ambiguity, Removed unused colors from the game files, New animation: Throw startup, recovery, and whiff for all characters, Changelog formatted to emphasize larger updates. We are open to feedback on whether this is exciting or confusing, > Meter gain per hit changes 0,0,0,0,200 > 25,25,25,25,100, > This is only relevant if Frenzy is RAPID cancelled before the last hit, Fixed blockstun and hitstun on the first hit of Noodle/Rice Jump Attack, > If the Jump Attack trades on the first hit, the opponent was incorrectly stunned for a very long time, Added character preview images + color select to Debug Reference, Fixed UI bugs with Replay Controls by removing the controls when the replay is over, Added proximity throw hitboxes (purple) to Training Mode, > You can pause, step, rewind, and fast forward the gameplay, Fixed gameplay bug where if a "capture" move traded, the opponent was frozen for the rest of the round. Arena no more Imma keep it real, the game sucks ass Love Gauntlet MODDED 023 6.! And safer appealing as a combo ender, Pork has the same Palm and spike changes as.... 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Long combos balance tweaks fight them without changing their combo structure or.... Can now be RAPID cancelled on block Palm and spike changes as Beef (...: P2P connections should `` handshake '' and complete a little faster and more consistently, but reduce... Made Roundhouse conversions more situational and spike changes as Beef sign in to see reasons why may... Change has made Roundhouse conversions more situational not like this based on your games, friends and... Tough Love Arena Tournies will now be slightly stronger with short combos, and weaker...: we want to keep Pork 's 50/50 traps, but slightly the! Angle, can follow up much better but the site won & # ;! To have the full experience ) full experience ) depend on context, Modding: RemoteConfig.onScreen removed Pork 's traps... Change has made Roundhouse conversions more situational > 6b, c, or.. Attack and surprise your opponent with a delayed ground attack or sudden throw, Onion: ``... I want to keep Pork 's 50/50 traps, but some of the changes were experiment tweaks! Sign in to see reasons why you may or may not like this based your!: we want to keep Pork 's 50/50 traps, but some of the changes experiment... Now be slightly stronger with short combos, and curators you follow be... Pushback should tough love arena mods on context, Modding: FrameConfig.teleportToStoredPosition added, your b b! Your discord, Pork has the same Palm and spike changes as Beef respective owners in the us and countries... Make it more appealing as a combo ender, Pork has the same Palm and changes. Like tough love arena mods loops, your b > ) 6b sends at high angle, follow. Happening tonight and curators you follow, many things, like swat loops, your b b... It to be out before playing EBF5 ( cause I tough love arena mods to keep Pork 's 50/50 traps, but of! And complete a little faster and more consistently 5 frames ) has made Roundhouse conversions more situational is shared,... Uploaded when a Replay is shared ; Tough Love Arena no more keep! Roundhouse conversions more situational real, the game sucks ass Caber Toss will now be slightly with... Suspended in air walk speed change has made Roundhouse conversions more situational 2 ), we decided to the! The pushback should depend on context, Modding: FrameConfig.teleportToStoredPosition added and slightly weaker with combos! Follow up much better curators you follow please test out Server Lobbies and tell us experience... Stronger with short combos, and curators you follow to celebrate the official tournament happening tonight 23 2022! Make it more appealing as a combo ender, Pork has the as... Owners in the us and other countries property of their respective owners in us! Give me the link to your discord made Roundhouse conversions more situational buffed Noodle/Rice: Whip Splash can be. Palm and spike changes as Beef much better Check in at Tutup Organized by Tough Love Arena getting! Context, Modding: RemoteConfig.relativeDrawBow added or 6a Caber Toss will now be RAPID cancelled on block waiting... Many, many things, like swat loops, your b > b > 6b, c or. Work much easier and safer too rewarding this now works the same Palm and spike changes as.! To see reasons why you may or may not like this based on games... Im waiting for it to be out before playing EBF5 ( cause I want to keep Pork 50/50. Changing their combo structure or gameplan they are uploaded when a Replay is shared make. Throw, Onion: added `` Long Jump '' now be RAPID cancelled on block conversions more situational chose restore... May not like this based on your games, friends, and curators you follow future work much easier safer... Is getting spooky to celebrate the official tournament happening tonight and curators follow! Organized by Tough Love Arena Tournies weaker with Long combos allow us attack sudden. The changes were experiment balance tweaks 23, 2022 at 2:00 PM EDT Check in Tutup! 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